![]() PowerTools - A plugin that will allow you finely tweak your CPU and GPU to get better performance on some emulators. So once that is selected, you will be faced with many new options!Įach one is helpful, so I will go over them real quick: This will be done using the "Tools & Stuff" option. Now that setting up is done, you can get into the customization of EmuDeck. We will circle back to it, so just hit "Exit" for now. Then, it will give you a little prompt showing where to put your games and bios, as well as giving a prompt to open Steam Rom Manager. This message is talking about needing keys for the Yuzu/Switch emulator, which is not something we can provide or point in the direction to. After that is clicked, it will install the emulators, as well as EmulationStation-DE and Steam Rom Manager.Īfter it is done, it will bring up a window saying "Yuzu is not configured", just hit ok and ignore it. I put mine on the SD card personally, but it is up to you. This is completely up to you, whether you want it on the Deck's internal storage or the SD card. Then, it will ask where you want everything to be installed. We will go with Easy Mode since this is a fresh install, though you can try out expert if you want to! Then you can select "Easy Mode", which will just install and take care of everything, or "Custom Mode", which gives more specific controls over what is installed, including options like RetroAchievements. Once it is done, it will bring you to this page to select how you want to install. Once it opens, it will start the process. If you want to run GL you need to have the gl RetroArch video driver selected before you start the core.Now double click and execute/run EmuDeck from your desktop. It will segfault if trying to initiate from a vulkan context in retroarch to a gl context in the core but not vice-versa. I did notice that the parallel-n64 seems to have an issue with context switching. i can see everything on a 4k tv and i get the best performance. plus standard cortex a72 tuning and enabling all armv8-a features and -O3 optimization and i guess i should mention i run everything at 1280x720. its not strictly up to standard so its disabled by default. The only real difference i included in my builds is neon 64-bit through the -funsafemath flag. Ill setup 1080p and see what kind of performance im getting from dreamcast and report back. arm boost is enabled by default so im sure you could get better performance on stock rpi os. i also have arm_boost turned off, which im guessing is like intels turbo feature, so this thing runs cool and is stable. idk what would be considered the most demanding game or id try that. with this setup i get full speed on sonic adventure 1 and 2. my goal is to make these cores as optimized and stable as possible so theres no overclocking or time wasted configuring the emulators. Im using the flyinghead repo for flycast. plus standard cortex a72 tuning and enabling all armv8-a features and -O3 optimizationĪnd i guess i should mention i run everything at 1280x720. micro hdmi made me not even want it anymore, but i got argone one v2 case with full size hdmi so now im motivated. I havent been messing with this thing too long. is the v3d_debug a gcc flag and will that output debugging info to console during runtime (gameplay)?Īlso, what is v3d? im assuming its the gpu? i wanted to include gliden64 in parallel but it was error after error with compiling.Īnd i didnt add any debugging options. i was under the assumption its because angrylion is targeting accuracy over performance. ![]() Well parallel's angrylion runs much much slower than glide64. ![]()
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